AI Insights · Timothy · October 2023
Top 5 City Building Games on Android in Lithuania for Q3 2023
Discover the performance trends of the top 5 city building games on Android in Lithuania during Q3 2023, based on data from Sensor Tower.
In Q3 2023, the top city building games on the Android platform in Lithuania showcased varied performances across weekly downloads, revenue, and active user metrics. Below, we delve into the specifics for each of the top 5 games, using data from Sensor Tower.
Land of Empires: Immortal from Nuverse saw a decline in weekly revenue, starting at around $390 at the end of June and dropping to $233 by the end of September. Weekly downloads were minimal, peaking at 10 in early July but generally hovering around 1-3 downloads per week. The game's weekly active users also showed a slight increase from 23 to 27 in mid-July but did not maintain this upward trend for long.
The Simpsons™: Tapped Out by ELECTRONIC ARTS exhibited a more dynamic pattern. Weekly revenue started at $146 in late June and fluctuated, reaching a peak of $275 in mid-July before stabilizing around $72 by the end of September. Weekly downloads were relatively stable, averaging around 100 downloads per week with occasional spikes. Active users saw a decrease from 950 in late June to 861 by the end of September, despite some fluctuations in between.
SimCity BuildIt, another title from ELECTRONIC ARTS, showed a steady performance. Weekly revenue ranged from $47 at the start of the quarter to $56 by the end. Downloads were consistent, with a notable peak of 198 in mid-July. Active users increased from 777 in late June to 854 by the end of September, indicating a healthy engagement level.
Global City: Building Games by MY.GAMES B.V. experienced significant fluctuations. Weekly revenue showed peaks and troughs, starting at $37 and reaching as high as $253 by the end of July before stabilizing around $93 by late September. Downloads saw a significant rise, starting at 92 in late June and reaching 475 by the end of September. Active users also increased from 318 to 729 over the quarter, reflecting growing interest and engagement.
Isekai: Slow Life from Mars-Games, a newer entrant, showed promising signs. Weekly revenue began at $102 in mid-August and varied, reaching $132 by the end of September. Downloads were moderate, starting at 38 and increasing to 89 by the end of the quarter. Active users rose from 23 to 144, indicating a growing user base.
For more detailed insights and data, visit Sensor Tower.